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3ds max vray 5
3ds max vray 5













3ds max vray 5

I wonder if it's a rendering problem or an animation problem?Īs you can see the pillars of the fund seem to be shaking. It reminds me of the 3ds preview that I am attaching Trav2_preview3ds.mp4 I tried on another sequence: Trav_denoise_flick.mp4 and there are some issues. (it is not excluded that this mesh has no problem) Are there checking tools?Īs you will see in the video: without_flick.mp4 I started from scratch, and re-imported my. Hello come back to having done a lot of testing. But I would need more info to debug correctly. I am more inclined to shader issue or mesh. I don't think is the high light as a clamping issue. You can use the Sample rate pass to see where the noise is coming from, you can lower your Noise threshold. Check that Light Cache has the camera path checked.

3ds max vray 5

Thirds I see some major Frames noise every 50 or something. Check for Polygon orientation and any overlapping geometry.Īre you using Dirt shader? if so you need to reduce the radius so it is not larger than the thinnest geometry? Having said that, Flickering may happen for many reasons, Usually is geometry, Shading, GI.įirst Check the thin part of those arched beams. You can give high value, such 2000 or 3000, and just let the render nodes rip, of course, it will take a little longer per frame but there will not be any GI flickering. First, on the Ligh Cache are you checking the camera path checkbox? you should.Īlso, in the latest V Ray, actually, since V Ray 3.x there is no need to pre-save Light Cache for quality purpose.















3ds max vray 5